Tuesday, February 17th, 2015
3:00 pm (Melbourne time / AEDT - convert to your timezone?)

DWF Book Club

Making Books About Videogames

This event has already finished!

Boss Fight Books publishes great, short books about classic video games. In Making Books About Videogames, we join the writers of some of the books in the series (Jon Irwin, author of BFB: Super Mario Bros. 2 + Michael P. Williams, author of BFB: Chrono Trigger) to play the games they’ve written about, while discussing the rise of longform video game criticism.

How do I attend this event?

You can attend all DWF events from home, using your own computer and web connection! DWF events will be livestreamed at digitalwritersfestival.com.

Event times are in Australian Eastern Daylight Time.
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Artists in this event:

Michael Williams

Michael P. Williams is a Japanese specialist at the University of Pennsylvania Libraries, and an MLIS candidate at Drexel University. He has written Chrono Trigger for Boss Fight Books, and his shorter work has appeared in The Appendix and the Journal of East Asian Libraries.

Jon Irwin

Jon Irwin has published essays and criticism in Alimentum, Billboard Magazine, Down East, GamePro, Lumina, Paracinema, Transitions Abroad, and Kill Screen, where he is a contributing writer. In 2009 he received the PEN New England Discovery Award in Nonfiction. Last fall, Boss Fight Books published Super Mario Bros. 2, his first book. The best gelato he ever tasted is on Lygon Street in Melbourne, Australia.

Gabe Durham

Gabe Durham is the founder, editor, and publisher of Boss Fight Books. His novel FUN CAMP was one of BuzzFeed’s 17 Books We Loved in 2013. He lives in Los Angeles, CA.

Gabe served as Editor of Keyhole Magazine and Dark Sky Magazine, and his own writing has appeared in many venues in print and online, including The Rumpus, Daytrotter, The Literary Review, and The Brooklyn Rail. Sometimes he teaches college writing and literature. He loves disc golf, improv, songwriting, smoothies, sushi, The National, There Will Be Blood, Arrested Development, Adventure Time, and dogs.

For the first week after Gabe got Super Mario Bros., he played standing up. Whenever he pressed the button to make Mario jump, Gabe would physically jump right along with him. (He figured maybe it would help.)